At start, O Big Bang ( was designed to be a fast made webgame with gameplay innovation, but no advanced technic features. 2 years later, it's playable, quite innovative and it is a MMO real time strategic game with an original interface. The game is a bit complex at first, and we need your help to make it more user-friendly.


The project

This is a strategic real time massively multiplayer online webgame. The game takes place inside an entity, a divinity called Ombrance ad shows the birth and death of universes. players are souls incarnated in stars. Their goal : increase their soul strengh. All is good to achieve this :grow the star, help and collaboriate with others players, betrayes them and makes them explode, makes chain reactions...

in the end, only the 8 strongest souls will become Ombrance's chosens to accomplish her will (and so they would have won the game, of course).

The game is available in FreeToPlay (so, it's basically free with paying options) at th address :

Here's our YouTube page where you can see the ingame video made during the development :

About the Ombrance's Chronicles :

We want to develop ours upcomming games in a unique universe where players will find reference to older events (or future ones). The goal is to tell the story of this universe through several games. The timeline is almost defined and goes through thousands of years. O Big Bang takes place near the beginning of this timeline.


About our technology :

It has taken us a lot of time to build it and as a result we now have a very flexible game engine:

                     - Php/javascript powered

                     - Real-time

                     - Massively multiplayer

                     - Multi-languages

                     - Game rule are updatables with almost no coding

                     - Very flexible engine usable for different kinds of game


About us :

We are a team of 4:  Yann, Catherine, Tony and me, Régis. Nice to meet you! I am the big boss and my main task is coding and it's cool !

Another progammer: Tony. It's very useful a Tony, you should give it a try!  This guy is 100% phlegm and kindness. I can remenber seeing him complain. Once.

Catherine is un charge of paper work and accounting And better, she makes pastries and that's really cool. :-)

And last, Yann.  Well, what's his job? Almost all the rest: game design, web design, graphic arrangement, management, communication. He even sometimes makes a mess in our coding work... Yeah I know.

Entreloup was founded in 2007 in Vierzon (France. For the moment, we are working  on the Nutswood website. We launched a new version in april 2012.


Why fund it?

All what is below may evolve following the exchanges we will have with our kissbankers !


The collected funds will be used for the following actions :


(max. budget : 1 000 €)

We didn't have any artist in the team during almost the development. This was a big constraint ad made a very auster game. In the end, an artist helped us a bit and this was a lot better. But it's not enough...


(estimated work : 2 months / estimated budget : 2 000 €)

We want to add:

                     - a more complete tutorial: the existing one is to short.

                     - a AI system which brings action arround the most lonely players (space is quite huge, sometimes we feel quite lonely...),

                     - change the landing page to build a community arround the game.


(estimated work : 2 months / estimated budget : 2 000 €)

One of the biggest problem in the game is the lack of goals felt by players when playing in a more solo way. To improve this we want :

                     - Add/Improve a quest system (solo ou group),

                     - Add/Improve a achievements system




Nous sommes une petite équipe de créateur/développeurs de jeux vidéo. Nous avons des idées pleins la tête et des projets pleins les poches, suivez nous ! Nous travaillons actuellement sur le site de jeux en attendant de réunir les fonds nécessaires pour les projets suivants ! We are a small team of creator/developper of video... See more

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The english version of the video is online :